Avorion damage types. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. Avorion damage types

 
 A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy gameAvorion damage types Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least

I am currently writing an update of my Custom Turret Builder mod. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Asteroids stop taking damage, objects move and then abruptly jump. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other. 4 and shield damage of 5. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. And the railguns? well they snipes from far away and hit like a freight train going downthe everest without breaks. But 90% of the stuff I use I have found gaps inside the ships. Avorion > Suggestions > Topic Details. Enkundae • 2 yr. ago HelicopteroDeAtaque Which raits can each weapon have? Is there some kind of table that explains which traits can each weapon have? For example: Missiles: · Seeker · Independent targeting · Physical damage · Anti-matter damage ·. 1, lets assume it is 2. They're both 1000DPS. If I look at the weapon attributes, I get damage of 5. Its just badly designed and my levels of annoyance using it are rising. Posted July 29, 2020. Travel operation time does take into account hyperspace jump range. and then basically chase them down using coaxial weapons on the front. End-game (Ogonite, Avorion) ship agility seems to average around 0. It's not much but it forces me to think about how I need. Avorion was really really slow at the start. 4. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. 5 km. When I select 4 (Tandem), All ten tubes are loaded with tandem torpedoesSo as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. Still fun as hell to send a station flipping out of control with a massive impact though. Why are some ships immune to a damage type, and then more appear as you destroy them. I have a question about damage types. The material doesn't matter really beyond the stat generation. All. Avorion Version 1. At a certain point, they exceed the old amount. #5. 4, hull damage of 5. Wreckages appear when ships or stations are destroyed. 0. weapontype. 0 and the shield damage multiplier is 1. Does this damage. Damage Types themselves should be adjusted to make more sense because currently, they don't make much. It's worth it either way. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. Other weapons, like Chain Guns, have a chance of getting a specialized damage type. Absolute blast to use (pun intended). a few ships) into the Rifts. Dakota Jul 3, 2020 @ 5:44am. Bolter turrets get a bonus damage to hull. Change language. First of all, thank you for creating and posting your comprehensive video series. WIP didn't test compability with Avorion pre Beta 2. 0. 4 and shield damage of 5. Then press a number key (e. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. Apply the filter, hit CTRL+A to select all armour blocks. Thrusters and Engines become more effective when built from Titanium, and all other block types have. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. This article details different types of turrets. iron and ogonite are heavy. Simple machine guns. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Every Turret produced at a turret factory also has different traits. With this design, as soon as you lose a plate, you die. Railguns do a ton of alpha-strike damage (though certainly not the highest DPS in the game, due to overheating), are very accurate, are perhaps the longest-range weapon type (though some other types with above-average range can reach further than railguns with below-average range), and railguns don't use energy which is good if your ship design. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. If you want to know more. 1> Tonnage restrictions. It happens when you change the sector, or when you try to buy or sell to a station etc. I find it hard to know which weapons to mount on my ship. Ship HP = total block HP; may also be related to total damage you can take before dying. In X4, the focus is on your empire and the galaxy. If I look at the weapon attributes, I get damage of 5. meaning it wasn't an answer, it was almost. I have a question about damage types. In a turret factory you can produce turrets. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. Docked ships will protect the mothership from physical damage by getting in the way of attacks. #8. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. As in a normal captain takes 20 minutes, the guy with perks takes 3-5 minutes. It really does/has been throwing new players off unexpectedly. But I. Either. 4 independent targeting lasers isn't able to kill the numbers boss torpedoes at all. Forget the ECM sorry i mentioned it. Arsenal Extensions. These damage mechanics were already in the game, but now we are explicitly. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Lore wise they are incredibly rare/unique. The Wormhole Guardian & Prototype will always be made of Avorion, and maintains a static size. Let's say I generate a Laser turret with damage of 5. [Discussion] Proliferation of Shield Penetration weapons. Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. amount of damage done to an object on collision, from 0 to 1. However both types have range, so there is a chance to get the cannon's superior range mixed in. can't point defence at that range. 4, hull damage of 5. I thing best weapon for me is Rocket Launcher-seeker. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. . First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. Posted May 25, 2020. you just need to type the following command: /give playername amount stuff. When a server creates a new ship, it is usually randomly generated. 4. If I look at the weapon attributes, I get damage of 5. What part are you having trouble with here. 4 and shield damage of 5. If I look at the weapon attributes, I get damage of 5. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. The [V. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 4. Efficiency is an important stat, as is damage. i personally line the side hull with torpedo tubes firing straight out. There is nothing in-game currently that will let you salvage an entire ship at once. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. But I. Automated. The destroyed part might break off and form a wreckage. Good work aeohrta. They will make turrets better in damage, dps, range and others stats. I also see that the hull damage multiplier is 1. Normal thrust up from 181 to 246. 1. Avorion Admin commands [Cheat mode]. However, when the random number is. All turret techs though don't boost bother. There are some weapons in the game that really lower my enjoyment, is there a file somewhere where I can just delete them from ever showing up?Update 2. This file is normally found in the folders /galaxies/avorion_galaxy. Rarity: Rare. Wednesday, and. This will put the ship into autopilot and the autopilot will continue until the command. Avorion stats. x versions of Avorion. I have a question about damage types. Let's say I generate a Laser turret with. I am currently writing an update of my Custom Turret Builder mod. Max speed is the same (depends only on size of engines). Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. ago. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. /exit-on-last-admin-logout. When an structure is built, a hierarchy is created. The damage value is increased by 200x against asteroids. Commencing attack. Let's say I generate a Laser turret with damage of 5. 0. So, you need a mining captain to maximize your yields and the traits that captain has. Type; cookiebottest: frontend. Shield stacking and cargo tractors work very well. 2) keep looking for better Turret factories. Efficiency is an important stat, as is damage. I then checked my mining ships, which for some reason had not been mining. I play single player. Description. 4 and shield damage of 5. Welcome to LD7's Avorion Beta 2. There are a lot of benefits to grouping the blocks. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. After 2 years from Alpha 1. Various class ships can become Quantum types based on the difficulty of the game. Pirate encounters now respawn after 24h of playtime (newly discovered only). If I look at the weapon attributes, I get damage of 5. Materials are a resource required to build blocks for ships, or to help pay for a ship to be constructed at a shipyard. By moving your cursor over a torpedo and then pressing 1-0 on your keyboard you can quickly load torpedos from storage into launchers #1-10 quickly. Wreckages are the remnants of a destroyed ship, station or shipyard. . High damage chainguns are good with a decent rate of fire, for consistent. Description. The [V. So here's a lil petition to remove the damage penalty from auto-targeting turrets. Rifts get more common the closer you. Weapons like railguns don’t necessarily get better with a higher DPS stat. . Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. I also see that the hull damage multiplier is 1. Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. I have a question about damage types. from the weakest to the strongest. Maybe shape the front of your ship as a bowl lined with force turrets. 6 Mt and I still take damage on several missions just getting. turretgenerator. 9. There are eight goods that are marked as dangerous: Explosive Charges, Fluorine, Guns, Industrial Tesla Coils, Military Tesla Coils, Rockets, Toxic Waste, War Robots, and Warheads. 931 Iron: 1. - smaller than torpedoes. As long as you build a ship that can fly faster than the enemies you can hold them at 30k and just blind-fire rockets ('R' selects closest enemy) that will seek the targets chasing you and you. 1 on the Avorion-Forum. shut down when last administrator logs out. I am currently writing an update of my Custom Turret Builder mod. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. The mod I made for myself gets the sector info and tells me the local resource type. There's only so much that you personally have to do, but most of it can be handled by the AI. 4. Class: Interceptor. The further into the game you go, and the more assets you have in motion, the more resources are needed. 4. Showing 1 - 5 of 5 comments. This article will help new players build their first ship. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. Status: Finished. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. Well taking damage can and will knock off individual parts, hard. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Lasersalvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. default: 1. Scientists are now intensively researching these Rifts - and they need your help. They require power to shoot like lasers do, but a lot more. I decided to make myself a mini-mod for that as well. All Discussions. 0 and the shield damage multiplier is 1. Red in Color. 2. Usually I see faction ships at maybe twice the damage of pirates. ago. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. 8 so far. Also, NPC ships in Avorion are insanely slow compared to pretty much any player-made ship, even if the player's ship is heavy and they're not using boost or stacking sliced thrusters. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. Red in Color. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Damage Type: Physical Notable Special(s): Seeker Shots Sell Value: $2,773,632 Note: I have many turrets that do way more DPS/Damage but the convenience factor of a super long range seeker-shot launcher that does respectable damage can't be overstated. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. The number of blocks that lets you damage is likely what inspires the flavor text. For information about turret mechanics, including damage and hit chance, see Turret mechanics. Avorion Admin commands. If you exclude it, you'll exclude a large part of the balancing Wayleran has done. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. Up close <2 or 3 km, lasers and tesla can do tremendous damage, at a high cost, sometimes huge cost, in energy. I stacked the ship with men. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Damage Type I am currently writing an update of my Custom Turret Builder mod. 4 and shield damage of 5. 3. 0 Update !!!!! This mod adds Turbolasers an Ion Cannons from Star Wars to the game. 0 and the shield damage multiplier is 1. After its shield is down, it will begin to summon larger. typically use Anti-Matter torps as they require no speed up time. I am currently writing an update of my Custom Turret Builder mod. I have a purple-tier cannon with a 0. Turret factories randomly produce turrets with random traits such as Burst. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. As for increasing it the only way I can really think of is more speed. < > Showing 1-15 of 47 comments. Penalty: Rate of Fire decreased by 10%. Some are more useful than others. I also see that the hull damage multiplier is 1. To extract the resources, the ship must shoot the object with its laser. 4, hull damage of 5. 4 and shield damage of 5. If I look at the weapon attributes, I get damage of 5. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. If I look at the weapon attributes, I get damage of 5. He drops the XSTN-III module which is needed to access the center of the galaxy. 30s repair restriction no longer applies when the damage was self-inflicted . I have a question about damage types. One of them works as I would expect. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Fighter Stats are directly related to the stats of the turret used. To each their own, of course, but just so you know. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. I have a question about damage types. When I select 3 (AM), All ten tubes are immediately loaded with Antimatter torpedoes, until I select another torpedo type. . 4, hull damage of 5. If I look at the weapon attributes, I get damage of 5. Avorion. 0. Boss fight- clear adds/other objective then fight/damage boss. Don't search hours around for trainers, it's as simple as it's sounds. I am currently writing an update of my Custom Turret Builder mod. But I. I use plasma lighting and anti matter rail gun combo. Also use shields obviously, however some turrets can penetrate them, it will greatly increase your ship's durability. Damage and/or fire rate are also decreased in relation to overheating (so a weapon that overheats half the time will make a fighter based on half the damage, so the DPS is the same since fighters never. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Also cannon turret damage is fixed as well. Amount of damage dealt with an object in the event of a collision, from 0 to 1. And "blockPenetration" unit is in blocks, not in distance. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. Very bad accuracy. --help: show help message --port arg: listening port of the server Default: 27000 --max-players arg: maximum number of online players Default: 10 --save-interval arg: timestep between savings Default: 300 --server-name arg: server. If you have a big enough ship, Tesla drones work great while you snipe them with rail guns. I have 4 chainguns and they keep getting that immune message. 3. good info. ". 4 and shield damage of 5. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Mining manually is a boring, menial task. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. Wait for the cooldown timer, then enter the Main factory to configure it like so -. Change language. Neither appear to be selected from the input. Avorion. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. If I look at the weapon attributes, I get damage of 5. . It all groups blocks for purposes of calculating overall damage resistance and augmentations. Totale firepower of my ship is classsed as 90k omicron. The configuration for your Avorion server is controlled by the settings in the file server. They were all sitting together in the middle of nowhere next to some non-rich asteroids. Where it matters is if the target has damage immunities, reductions, or weaknesses. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. And then different types of weapons have different effectiveness against each. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Tracking button doesn't work. I strongly disagree. These are way to low. 15. There was a bit of a learning curve at first, but building your own chunky, blocky spaceships is both pretty easy and surprisingly fun. For each turret in Avorion, there is a corresponding fighter type. Avorion > Mods & Mod Help > Topic Details. Types. Posted October 11, 2020. 0 now live! Hey everyone! These are the final patch notes for update 2. 4, hull damage of 5. There are a lot of benefits to grouping the blocks. I am currently writing an update of my Custom Turret Builder mod. Torpedoes are classified by two different attributes: the warhead and the body. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. NEWARK, N. Star Citizen Gameplay. 0 and the shield damage multiplier is 1. It is a very strong boss and may be the most powerful ship the player will find in the entire game. Let's say I generate a Laser turret with damage of 5. Carbon produced at these extractors are used in the following applications:. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. 4. Ofcourse much better damage with some of them. Recent Reviews:Freelancer may have lead the way in the space sim genre but we have 15 games just like it that are worth a play. I also see that the hull damage multiplier is 1. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. 0 and the shield damage multiplier is 1. got some really nice drops. Doesn't really matter with 2. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. 4. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Well, yes, galaxy. Salvaging was nerfed a few patches back, it was far too effective. Spawn Utility Extension - No Immunities. Let's say I generate a Laser turret with damage of 5. /port [value] listening port of the server Default: 27000. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. g. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. I don't mind resistance, but immune no. If there is none, they can use the drone, as it has two mining lasers equipped. #footer_privacy_policy | #footer. I'm doing a bounty and the enemy ship i'm fighting says immune. Then within each teir split it again into rarity teirs. I've been running rift missions almost exclusively for a couple of weeks now and there a few annoying things that would be nice if addressed. 8)、入门·我的舰船队伍扩大到了三艘(版本1. If I look at the weapon attributes, I get damage of 5. II. and so on. (So what I'm seeing there for dps appears to be accurate. Bonus damage to hull or shield etc. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. But I. Then, as unsatisfying as they are to look at and use, lightning turrets usually have the highest effective DPS. They require a Torpedo Storage block on a ship to function. 3. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. They can also be created by destroying only parts of a ship. It wouldn't show the change, but then like a minute. 4 and shield damage of 5. You can also do this from launcher to launcher. Some status effects bleed through even if you have subspace protection and request that you have a hull made of particular types of material or above. We could have cracks in the plating, scorched stains, missing plates and ambers/fires underneath the surface. 2 items. Being exceptionally. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. 3. Material type will determine in what kind of material you can place the turret. Everything else is fairly short range. Aside from that, look for turrets that have bonus shield and hull damage. Rarity also makes a big difference when using the weapon to build a fighter. 4, hull damage of 5. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. You can get some that disable shield. Energy production and consumption must be balanced out. I am currently writing an update of my Custom Turret Builder mod. - long (est) range. But I. A Captain is a special type of crew member which allows you to give our ships commands and orders like any other RTS or 4X strategy game. 0: no damage, 1: total damage. I also see that the hull damage multiplier is 1.